Posted by admin on January 20th, 2012
Every once in a while, a great game gets its success stifled by something that shouldn’t have. In some cases, it is its highly-niche nature, like Capcom’s stunningly beautiful Okami. Sometimes, it is the poor marketing behind it, failing to push it hard enough to really succeed. This happened to more games than anyone can imagine. Then there are the games that have great gameplay, good graphics for thei
Posted by admin on November 14th, 2011
Unlike Ben 10 games or some genres, RPGs have always tended to be “individualistic” in its design themes. Different RPGs handle things in a myriad of different ways. Some rely on semi-linear progress, with more and more of the setting being opened up as the player progresses through the plot.
The Final Fantasy series, for example, tends to presents its world in broad strokes since the game inevitably ha
Posted by admin on November 4th, 2011
As any gamer knows, not every game that gets made actually gets to every corner of the world. There are games that, for one reason or another, never seems to really be exported. A significant number of these stem from Japan, which has what might be described as the single largest independent game development industry in the world. The “doujin” industry has long been encouraged there, which combines in i
Posted by admin on September 30th, 2011
There is little point in denying that one of the best Star Wars games ever made was Knights of the Old Republic. Those unfamiliar with the Expanded Universe might find its choice of setting unusual, since it is set in the distant past, long before the likes of Obi-Wan Kenobi or Yoda were to appear and make their mark on its history. However, even without familiar faces, the game is still part of the SW universe and
Posted by admin on September 29th, 2011
Most people think that RPGs like Dungeons and Dragons are just one of those mindless games which transport their players into a fantasy land. They also criticize the violent nature of these games. These are some of the reasons they think RPGs are harmful to children, although some people take it to extremes. However, they also offer plenty of good things.
In role-playing games, the players usually act out the roles
Posted by admin on September 26th, 2011
With even game consoles being able to access the Internet, it isn’t surprising that one of the key concepts to sell a game these days is multiplayer. Nearly everything, it seems, is getting some form of multiplayer mode slapped onto the finished product. For the most part, there are games that avoid this by virtue of design – they’re simply not cut out to be played with other people. However, while ol
Posted by admin on September 14th, 2011
Stepping away from the debate over powergaming and roleplaying and whether or not a middle ground between the two really does exist, there is another RPG-related debate that has sometimes raged. It is more subdued and rarely comes up in the kinds of circles that get into free WoW account shenanigans, but it does tend to show up more for folks who play tabletop RPGs. The debate is whether “rolling your ownR
Posted by admin on September 12th, 2011
People that have played MMOs, or at least World of Warcraft, are likely to have heard the name of Leeroy Jenkins. For those who haven’t, it would be wise to first point out that this is not the name of the guy who set up 12 monitors and a video wall processor so he could play a ten-man raid instance without actually having nine other players. No, this is a comedic – and possibly deliberately setup – story
Posted by admin on September 8th, 2011
When most gamers think of RPG elements, they think “combat, XP tables, and quests.” For better or worse, this appears to be what the declining RPG genre has offered the gaming industry. However, for those among the community that still remember what the genre meant in those bygone days, RPGs have always been more about cohesive and integrated design than simple elements.
A story wasn’t enough and
Posted by admin on August 26th, 2011
Depending on one’s view of the genre and what playing an RPG is all about, someone may or may not consider Icewind Dale II as the penultimate example of the power inherent to Black Isle Studios’ old Infinite Engine. This is because it drops nearly all “roleplaying” aspects in favor of tactical combat, character optimization, and good old powergaming.
Set in the icy north of the Forgotten Rea